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121. alternate idea to reduce the trafic idea - in Player Features and Ideas Discussion [original thread]
Originally by: Emporors Champian bumping this because its doing well ummm, if it was doing well then why the need for a bump?
- by Dhejay Centrix - at 2008.12.24 13:35:00
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122. i see complaints about implants hears best way - in Player Features and Ideas Discussion [original thread]
This thread was dead, please don't resurrect it again.
- by Dhejay Centrix - at 2008.12.24 13:28:00
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123. "Eve interactive school" - in Player Features and Ideas Discussion [original thread]
Originally by: Macmuelli Originally by: Dhejay Centrix I already know enough about the laws of physics to understand how little it has to do with what goes on in EvE. Proof it. If u are right , it would bring CCP more into...
- by Dhejay Centrix - at 2008.12.24 12:36:00
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124. High-end moons - End the insanity - Introduce finite mineral amounts - in Player Features and Ideas Discussion [original thread]
Originally by: Andres Talas Not quite. There are top-end mins in losec, for example the Dyspro in Khanid - Irmalin - VIII 5 (sec 0.06) Khanid - Nakis - VII 10 (sec 0.23) I stand corrected! The idea is still horrible though
- by Dhejay Centrix - at 2008.12.24 12:17:00
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125. Third level mining ship - in Player Features and Ideas Discussion [original thread]
Originally by: ScienceOfficer Eillane i think they should make a second set of t2 mine barges i slight increase in mass and sinature radius and ad 25 to each drone cargo and -25% cargo hold with jump drives or covert ops cloak and remove t...
- by Dhejay Centrix - at 2008.12.24 12:08:00
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126. Idea For Replacing Local - in Player Features and Ideas Discussion [original thread]
Originally by: DrDooma No matter what tools you use, there has to be a way for people to tell that there is danger. It's called effective recon and intel.
- by Dhejay Centrix - at 2008.12.24 12:00:00
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127. "Eve interactive school" - in Player Features and Ideas Discussion [original thread]
Originally by: ScienceOfficer Eillane i barly understand this post... This idea is too complicated and unnecessary. I don't want to learn Physics while playing something I do to relax. I already know enough about the laws of physic...
- by Dhejay Centrix - at 2008.12.24 11:47:00
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128. High-end moons - End the insanity - Introduce finite mineral amounts - in Player Features and Ideas Discussion [original thread]
This idea is horrible. As I understand it, the level of minerals in a moon is defined by the actual security of the system just as the rat spawns and asteroid minerals are. This means there are only a handful of systems that could actually have th...
- by Dhejay Centrix - at 2008.12.24 11:34:00
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129. Shorter Missions - For the smaller EVE timeframe. - in Player Features and Ideas Discussion [original thread]
If you don't have time to play EvE, don't play EvE. But yes, ratting is the answer. Get yourself out to 0.0 and kill npcs.
- by Dhejay Centrix - at 2008.12.24 11:15:00
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130. true insurance - in Player Features and Ideas Discussion [original thread]
Originally by: mamolian Insurance is fine.. **** off. This
- by Dhejay Centrix - at 2008.12.24 11:12:00
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131. EVE MAIL FOLDERS!!! are needed - in Player Features and Ideas Discussion [original thread]
I agree with this idea, here's an easy way to implement it without requiring a major change to the mail client. If every new mail comes with "export as text" button that simply saves the evemail as a text file on your desktop then folders, archi...
- by Dhejay Centrix - at 2008.12.24 11:09:00
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132. Skill time - in Player Features and Ideas Discussion [original thread]
The character sheet does tell you how long you have left on a skill already though. Do you really have that much trouble adding that figure to the time on the eve clock? They even provide a calculator in game.
- by Dhejay Centrix - at 2008.12.24 10:46:00
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133. Ship Tractor Beam - in Player Features and Ideas Discussion [original thread]
What's wrong with getting someone to bump them?
- by Dhejay Centrix - at 2008.12.24 10:41:00
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134. Third level mining ship - in Player Features and Ideas Discussion [original thread]
This is such a bad idea it made my eyes bleed. You want a Lowsec solo mining machine. How are you going to avoid your 2.5bil?!!??!??!?? ship getting popped by pirates? You'd be a big shiny target and you wouldn't last more than an hour let alone ...
- by Dhejay Centrix - at 2008.12.24 10:37:00
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135. Cynos and Disposable Ships - in Player Features and Ideas Discussion [original thread]
Edited by: Dhejay Centrix on 24/12/2008 10:12:33 Originally by: Draconis Simply put... solo players shouldn't be able to own a carrier. It's an object that can be sold on the market, how do you propose this should be changed? Cyno...
- by Dhejay Centrix - at 2008.12.24 10:12:00
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136. The Pilyhas-1 - in Player Features and Ideas Discussion [original thread]
Originally by: BrysonBenningtonHere is the first conceptual design for an inter- planetary star ship.[/quote If it's interplanetary it isn't a starship. Also, this is not relevant to eve online in the slightest.
- by Dhejay Centrix - at 2008.12.24 09:28:00
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137. "Eve interactive school" - in Player Features and Ideas Discussion [original thread]
It's called "joining a decent corp with people who know what they are doing".
- by Dhejay Centrix - at 2008.12.24 08:28:00
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138. Planetcracker - in Player Features and Ideas Discussion [original thread]
WTB LEXX! Can I have the onboard love-slave as well?
- by Dhejay Centrix - at 2008.12.24 08:21:00
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139. Quick idea for EVE's revamped particle system - in Player Features and Ideas Discussion [original thread]
Yes you could turn it off, maybe if this was implemented in a year or more then it might be feasable but at the moment it would be off more often than on.
- by Dhejay Centrix - at 2008.12.23 16:50:00
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140. Planetcracker - in Player Features and Ideas Discussion [original thread]
Nice idea, well introduced ... but... Hideously overpowered. There should never be a weapon that can take out a POS by removing the moon it orbits!!!!11!!!!111oneoneeleven
- by Dhejay Centrix - at 2008.12.22 23:02:00
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